3D Modeling
Images and animations created with multiple softwares including Autodesk Maya, 3DS MAX, Cinema 4D and Blender.
I rigged a human structure using armatures and made it run in a loop cycle in a cool futuristic scene. | Rigged a character for an upcoming video game, Indie Assault. | Cartoon house created in Maya |
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Project created in Blender to emulate a scene from the video game Legend of Zelda. I used techniques covered in my computer modeling class at UCSC to create my scene. | Project created in Blender to emulate a scene from the video game Legend of Zelda. I used techniques covered in my computer modeling class at UCSC to create my scene. | Project created in Blender to emulate a scene from the video game Legend of Zelda. I used techniques covered in my computer modeling class at UCSC to create my scene. |
Project created in Blender to emulate a scene from the video game Legend of Zelda. I used techniques covered in my computer modeling class at UCSC to create my scene. | Project created in Blender to emulate a scene from the video game Legend of Zelda. I used techniques covered in my computer modeling class at UCSC to create my scene. | Project created in Blender to emulate a scene from the video game Legend of Zelda. I used techniques covered in my computer modeling class at UCSC to create my scene. |
Project created in Blender to emulate a scene from the video game Legend of Zelda. I used techniques covered in my computer modeling class at UCSC to create my scene. | Abstract image created in Blender using dupliverts. | Abstract image created in Blender using dupliverts. |
This is a realistic 3D cup I made in Blender. I created a wireframe of the cup as well as a plane for it to sit on, created solid faces around it, smoothed it out, modified it, materialized it, rendered it, and put lighting around it. | A water animation using the Blender physics simulator. | Worked with a client to create textures for his ship and hotel models. This is the nose of the ship texture. |
Created realistic clothing around a figure. The back flap of the figure's shirt moves when simulated. | Created a tentacle using a bezier curve and animated using the hook modifier to have the tentacle grow as it moves along its path. |
Elena Rig
Character IK/FK rig created for Indie Assault video game
Visualizer
Created in Cinema 4D
Futuristic City
I rigged a human structure and made it run in a loop cycle. Then I placed it in an awesome scene!
Abstract
I created an abstract scene using thousands of rectangular shapes and manipulated them to generate wave patterns.
Spaceship Animation
Spaceship flying through a canyon created in Cinema 4D. The ship has a child camera that follows its movement as it turns and glides around. I was also able to put this scence into Unity and move around the scene and observe the ship from different perspectives.
Water Animation
Created a realistic water simulation where water interacts with a figure and a pool.
Tentacle Animation
Had a tentacle grow and wrap around a figure. Created a figure with changing facial expressions.
Elena Rig Animation
Animated skit created for UCSC class using custom made rig and downloaded dragon rig.