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3D Modeling

Images and animations created with multiple softwares including Autodesk Maya, 3DS MAX, Cinema 4D and Blender.
Futuristic City

I rigged a human structure using armatures and made it run in a loop cycle in a cool futuristic scene.

Elena Rig

Rigged a character for an upcoming video game, Indie Assault.

House 2

Cartoon house created in Maya

Project 1

Project created in Blender to emulate a scene from the video game Legend of Zelda. I used techniques covered in my computer modeling class at UCSC to create my scene.

Project 2

Project created in Blender to emulate a scene from the video game Legend of Zelda. I used techniques covered in my computer modeling class at UCSC to create my scene.

Project 3

Project created in Blender to emulate a scene from the video game Legend of Zelda. I used techniques covered in my computer modeling class at UCSC to create my scene.

Project 4

Project created in Blender to emulate a scene from the video game Legend of Zelda. I used techniques covered in my computer modeling class at UCSC to create my scene.

Project 5

Project created in Blender to emulate a scene from the video game Legend of Zelda. I used techniques covered in my computer modeling class at UCSC to create my scene.

Shield

Project created in Blender to emulate a scene from the video game Legend of Zelda. I used techniques covered in my computer modeling class at UCSC to create my scene.

Sword 2

Project created in Blender to emulate a scene from the video game Legend of Zelda. I used techniques covered in my computer modeling class at UCSC to create my scene.

Abstract 1

Abstract image created in Blender using dupliverts.

Abstract 4

Abstract image created in Blender using dupliverts.

Cup

This is a realistic 3D cup I made in Blender. I created a wireframe of the cup as well as a plane for it to sit on, created solid faces around it, smoothed it out, modified it, materialized it, rendered it, and put lighting around it.

Water Simulation

A water animation using the Blender physics simulator.

Textured Ship

Worked with a client to create textures for his ship and hotel models. This is the nose of the ship texture.

Cloth Simulation

Created realistic clothing around a figure. The back flap of the figure's shirt moves when simulated.

Tentacle

Created a tentacle using a bezier curve and animated using the hook modifier to have the tentacle grow as it moves along its path.

Elena Rig

Character IK/FK rig created for Indie Assault video game

Visualizer

Created in Cinema 4D

Futuristic City

I rigged a human structure and made it run in a loop cycle. Then I placed it in an awesome scene!

Abstract

I created an abstract scene using thousands of rectangular shapes and manipulated them to generate wave patterns.

Spaceship Animation


Spaceship flying through a canyon created in Cinema 4D. The ship has a child camera that follows its movement as it turns and glides around. I was also able to put this scence into Unity and move around the scene and observe the ship from different perspectives.

Water Animation

Created a realistic water simulation where water interacts with a figure and a pool.

 
 
 
Tentacle Animation

Had a tentacle grow and wrap around a figure. Created a figure with changing facial expressions.

 
 
Elena Rig Animation

Animated skit created for UCSC class using custom made rig and downloaded dragon rig.

 
 
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