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Idle pose created for Indie Assault video game | Animation created for Indie Assault video game | Visualizer created in Cinema 4D. | Motion Capture applied to a character I rigged for Indie Assault, a video game being produced by Imagaination Vent. | Created IK and FK switchable handles for the rig to be used in Indie Assault Video Game | Project created in Blender to emulate a scene from the video game Legend of Zelda. I used techniques covered in my computer modeling class at UCSC to create my scene. | Project created in Blender to emulate a scene from the video game Legend of Zelda. I used techniques covered in my computer modeling class at UCSC to create my scene. |
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Project created in Blender to emulate a scene from the video game Legend of Zelda. I used techniques covered in my computer modeling class at UCSC to create my scene. | Character modeled for Deep Squid underwater exploration game. | Collection of assets for low poly 3D Deep Squid video game. | Fish asset animated for Deep Squid underwater exploration video game. | Cartoon house created in Maya | This is a realistic 3D cup I made in Blender. I created a wireframe of the cup as well as a plane for it to sit on, created solid faces around it, smoothed it out, modified it, materialized it, rendered it, and put lighting around it. | Rigged human structure running through a futuristic city. |
IK rig of human model for complex and in sync movement. | A short animation about a cop chase on the rooftop of a futuristic city created in Photoshop. | I created an abstract scene using thousands of rectangular shapes and manipulated them to generate wave patterns. | Planet created in Photoshop. | Use of squash and stretch to cover one of the basic principles of animation. | T-shirt for a fundraiser at UpperCrust Pizza in Santa Cruz. This was their first pizza eating fundraiser held by two Greek organizations from the University of California Santa Cruz. The shirt is hung up inside the restaurant! |
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